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381. Aura - in EVE Technology Lab [original thread]
Xander Hunt wrote: I have this on my Galaxy S as well, and I find it very useful when I'm training short term skills (IE: a day or two). One question I do have about the current version (And I look forward to the next version) is how to do .. ...
- by Marcel Devereux - at 2011.04.08 15:26:00
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382. Aura - in EVE Technology Lab [original thread]
Allus Nova wrote: I just wanted to share, I <3 Aura, best eve app for Android IMO. Oh, and could you possibly add a browseable portion to the item search database ...perhaps by slot...working to fit ships while slaving away at work would ...
- by Marcel Devereux - at 2011.04.07 19:43:00
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383. Aura - in EVE Technology Lab [original thread]
Rena Windor wrote: Something else that would be nice, on the fitting part it takeing in account the skills you have not just the baseline of the ships. Makes it hard to fit a ship on there and wonder if it will work out. I am not always at my c...
- by Marcel Devereux - at 2011.04.07 19:40:00
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384. Aura - in EVE Technology Lab [original thread]
Aura is a character monitoring application for Android ( market page ). For support please visit the Aura forums .
- by Marcel Devereux - at 2011.04.07 15:10:00
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385. "eve alerts" phone app for droid will alert you to wars, pos fuel shor... - in EVE Technology Lab [original thread]
I'm adding more notifications to Aura. It will cover a good bit of these. As for RSS feeds I would highly recommend installing a RSS reader ;-)
- by Marcel Devereux - at 2011.04.07 14:56:00
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386. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Awesome changes! All these minor changes to the UI/UX really makes the game less frustrating and more enjoyable. Keep up the good work! Can you guys work on the voting and unlock/lock BPO's interface next ?-)
- by Marcel Devereux - at 2011.03.15 16:57:00
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387. Fanfest and the EVE API û Dev Track 2011 are here to help - in EVE Technology Lab [original thread]
Originally by: CCP Prism X There will be a round table and we're trying to set up a 3rd party dev centered pub crawl just so I can promise things I'll have forgotten once I sober up. So.. hopefully that can happen. That would be awes...
- by Marcel Devereux - at 2011.03.14 23:05:00
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388. Fanfest and the EVE API û Dev Track 2011 are here to help - in EVE Technology Lab [original thread]
Is there a way to reserve a spot at the Friday 5pm dream apps session?
- by Marcel Devereux - at 2011.03.13 03:23:00
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389. New Dev Blog: Celebrating the players with community events at Fanfest - in EVE Information Portal [original thread]
3rd developers provide a service too! I want more content in the form of API's and graphics! Fansites shouldn't get all the glory ;-)
- by Marcel Devereux - at 2011.03.12 14:22:00
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390. New Dev Blog: Out of the Shadows - in EVE Information Portal [original thread]
Quote: are designed for groups, but are not as severe or directed as Incursion content. Does this mean that the NPC's will switch targets like Incursion and Sleeper NPC's?
- by Marcel Devereux - at 2011.02.24 21:02:00
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391. Aideron Robotics looking for Miners and Missioners....Newbies welcome! - in Alliance and Corporation Recruitment Center [original thread]
Daily bump.
- by Marcel Devereux - at 2011.02.06 23:09:00
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392. New Dev Blog: Power to the End User - Customizable Access API Keys - in EVE Information Portal [original thread]
Originally by: Ix Forres Originally by: Johnathan Roark No, too much work for everyone. Tell that to every developer using Twitter or any other OAuth/OpenID based system. If CCP had just taken OAuth and put their security mode...
- by Marcel Devereux - at 2011.01.30 04:09:00
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393. New Dev Blog: Power to the End User - Customizable Access API Keys - in EVE Information Portal [original thread]
1. Please no maximum lifetime. It just becomes more of a burden for the user to update their keys. 2. Please provide a way for applications to query what feeds a key has access to. This will allow applications notify the user on key entry about wh...
- by Marcel Devereux - at 2011.01.29 20:40:00
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394. API Patch notes for Incursion 1.1.2 - in EVE Technology Lab [original thread]
Walking this data isn't really efficient for mobile devices. Can we just return all available data from a given transactionID or refID with up to a months worth of data? For anything but the initial sync it would require less requests to the serve...
- by Marcel Devereux - at 2011.01.24 19:26:00
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395. API Patch notes for Incursion 1.1.2 - in EVE Technology Lab [original thread]
So we will have the ability to request one months worth of data at a time rather than walking the journal?
- by Marcel Devereux - at 2011.01.22 17:28:00
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396. New Dev Blog: Contracts Improvements - in EVE Information Portal [original thread]
If accepting your own contracts does get implemented can this extend to accepting corp contracts that you create as well? Can we get a preview of the contracts API to provide feedback?
- by Marcel Devereux - at 2010.12.28 19:06:00
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397. [Proposal] - Remove ice mining -> add isotopic reactors - in Assembly Hall [original thread]
The basic idea of producing the products using PI is good. The implementation what I have an issue with. How about instead of a new colony type there is just a new facility that can be placed on certain types of planets? This facility would have t...
- by Marcel Devereux - at 2010.12.14 21:06:00
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398. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
Originally by: Lutz Major Originally by: Marcel Devereux BeOS:: What's this? Without googleing ... yes kids we have brains to memorize! If it is the original BeOS, then it was introduced, what? 12-15 years ago. As - what else - ...
- by Marcel Devereux - at 2010.12.10 18:54:00
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399. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 1) - in EVE Information Portal [original thread]
BeOS:: What's this?
- by Marcel Devereux - at 2010.12.10 16:31:00
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400. [Proposal] Contracts with multiple payees - in Assembly Hall [original thread]
I would like the ability to add multiple payees to Item Exchange contracts. Additional payees could only be added to contracts where the receiving reward is only ISK. Payouts would work similar to how bounties and mission rewards work by splitting...
- by Marcel Devereux - at 2010.12.06 21:01:00
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